Interest Machine™ is a future device solution which consists of mobile devices, computers and TV sets. All the machines are interconnected and dynamically managed. Interest Machine applies the next abstraction of computing and technologies like Virtual Reality VR, Artificial Intelligence AI, Augmented Reality AR, new Media abstractions like Dynamic Visualization, knowledge and meaning based search, sorting and cross matrix computing. Usability, understandability and relevance are drivers for next generation devices and solutions, where data converts to information, information to knowledge, knowledge to truth and wisdom, truth and wisdom to drama and beauty, drama and beauty to meaning.
Formula of Interest Machine, Juhani Risku 2012. The Machine is a reality-knowledge-media device with an embedded feature set of ubiquitous solutions (like Virtual Reality, Artificial Intelligence, Augmented reality, customized Media offering, cross functional Application set, Cloud computation and systemic Internet operability). The formula is generic and can be applied to different categories of devices (phones, pads/tablets, laptops, PCs/Macs, workstations and TVs). Missing Bite describes the rare possibilities to realize the concept. MIST UI™ and its BlinkUI™ are core elements of the future InterestMachine™.
The Formula of Interest Machine is encrypted so that the solutions can vary from brand to brand. The formula also shows how practical but complex planning, concepting and design is needed. Biggest obstacles are going to be the leadership and execution of the development because it is extremely complex, fast and networked. Today’s corporation governance models don’t support this process. Encryption is also needed to keep private ownership of the Interest Machine until one or two parties makes an approach.
Chart “Interest Machine evolution”, Juhani Risku 2012. The next media, technology and computing trend is to create Reality/Knowledge/Media Devices. The devices get wisdom, meaning, drama and beauty. Missing Bites are the next generation media solutions. Complexity grows exponentially and corporations stagnate. If a present declining corporation wants to revitalize its business there are harsh actions ahead.
Interest Machine™ concept is ideal for new players in media, technology and Internet businesses as a device, solution and content supplier. So e.g. consortiums like Panasonic-Oracle-Vivendi or Sharp-Fujitsu-DoCoMo could overtake present market leaders through Interest Machine. On the other hand, Apple could easily pull away from Samsung and Google’s Android by means of Interest Machine. Interest Machine™ is a new abstraction to replace the Neanderthal phones like Samsung Galaxy S9, iPhone 7 and Huawei Honor 8.
In the transformation of voice call, present mobile conventions, data delivery, computing and Internet to next generation connectivity, meaning and relevance new forms of computational paradigms and algorithms are essential. Complexity, data flows and richness of information grows to an extent where present day algorithms and knowledge structure become obsolete overnight as can be seen in chart “Interest Machine evolution” below. Today’s Microsoft-Nokia-Yammer-Navteq-Skype-Bing factor (16) accelerates to 65535 or even to 65535 x 65535. Not many of the biggest software corporations like Google, Oracle, IBM, Microsoft and Fujitsu embody this new paradigm despite that they are in the cloud computing business. As the chart shows a new path (green) rises out of the blue. It may be done by Apple or Sony together with 3-4 global partners but it’s hardly realized by Google and IBM because they have old privileges to guard.
The chart “Interest Machine evolution” shows things like:
- The evolution from fixed telephony to mobility is more like evolution than revolution (was so slow)
- Nokia had its best-before date Feb 11 2011 (palindrome date 1102-2011 as watershed) and Microsoft concentrates on Yammer–MS-Office–Bing clerk-solutions
- Microsoft has too much and too big ragbag of “search”, “devices”, “platforms” and “office stuff” so that it hasn’t time for more important things
- Google messes around and dilutes its grand innovations into bleary triumphs of stand-alone solutions (Google’s extremely great products don’t converge); Google needs new leaders and visionaries to survive
- Apple may have a sufficient product portfolio for next five years but probably no abstraction shift products upcoming. Apple is on its evolutionary pattern (unfortunately); Also Apple needs new leaders and visionaries to survive
- Biggest losers are Sony, IBM, Amazon and Yahoo (despite that I like Sony, Amazon and Yahoo, especially when Marissa Mayer is in charge in Y). Sony may have its changes with Ericsson and some mobile carriers but they need a quick plan and execution power; Sony needs new leaders and visionaries to survive
- VR, AI + AR, Media, Apps, Internet and Data to knowledge are way too complicated for present day corporations. Wikimputing is the word for next generation software development
- Data to information, information to knowledge, knowledge to truth and wisdom, truth and wisdom to drama and beauty, drama and beauty to meaning is the most deceptive and gonzo phrase for engineers, humanists and C-level managers that most of the corporations fail. New leaders and visionaries occupy corporation C-level positions and start CCO ascendency.
Picture “Future flexible mobile devices”, Juhani Risku 2012. Interest Machines turn to nano. Future mobile screens use flexible nano materials to enable scalability of physical devices. Mobile devices can be physically “zoomed” to different sizes to adjust the device to desired purpose. Traditional size mobile phones scale to tablets. Tablets zoom back to small handsets. Mobile Interest Machine is a product family of Augmented Reality Glasses ARG and Scalable Mobile Device SMD. Those two devices are the next generation mobile devices which encompass all information, connection and communication needs.
In the near future all you need when on the move are two devices, the Interest Glasses and the Mobile Interest Machine. Glasses have their iterative evolution from spectacle-look to lighter versions. Interest Machine has two brand categories: the first mover devices and the seconds and thirds. Difference between the first mover and the others is that the first has succeeded to realize next abstraction of computing and technologies to devices, services and content. The best analogy is when Apple succeeded to merge the mobile phone, tablet, music, applications and media delivery into one clear and understandable package. Next abstraction, the Wisdom-Drama-Beauty Machine, is far too diffucult even for Apple. The reason is that they don’t have a “first-mover-visionary” in-house.
Flexible screen evolution produces only screens with funny features like bow-tie-displays and bracelet-dispalys. Of course general durability increases but what we need is a flexible screen abstraction shift to zoomable physical displays. When a display has 5120 x 3200 pixels it is sharp enough for zooming between 4″ – 20″. As an oddity, transparent displays of today are more goofy than usable (try at home). If screen technology reaches Moore’s law it takes only some years to realize zoomable physical screens. Also the BlinkUI™ widens the users’ interaction in familiar contexts. More about Screen business.
Picture “Interest Machine and Future Screens”, Juhani Risku 2012. Future screens are scalable, flexible and compatible. Mobile devices can be “zoomed” into different sizes to adjust the device to desired purpose. Traditional size mobile phones scale to tablets and back. Laptops are fully 4D in input and presentation (display+) feature dimensions. PC-Mac workstations use several input technologies and scalable screen (Augmented Presentation = 3D display, 3D printing, constructing molecule compounds, Dynamic Knowledge/Meaning Visualization, BlinkUI™…). TV is either of sofa or studio quality. The next media trend is to create Reality/Knowledge/Media Devices. The devices get wisdom, meaning, drama and beauty. Missing Bites are the next generation media solutions. The laptop in the picture is designed by Tommaso Gecchelin. His version is one of the most inspiring visions of future devices and Tommaso would be perfect choice as Design Executive.
Interest Machine has wide impact to software development and Cloud computing. Also the complexity of interoperability rises when new products like Interest Machine appear. The chart below describes the future of Cloud computing in context of concumer products.
Juhani Risku 2012: Interest Machine structure, Design, Cloud computing and SW dependencies. When new technologies like Virtual Reality VR, Artificial Intelligence AI, Augmented Reality AR, new Media abstractions, Dynamic Visualization, knowledge and meaning based search, sorting and cross matrix computing come to consumer products totally new computing abstraction is needed. The core of InterestMachine™ is the BlinkUI™. Computing faces new challenges also from Usability, understandability and knowledge visualization needs. When data and knowledge has to be presented it means anything between 2D-3D-4D like 3D displays, 3D printing, molecule compound constructing and realtime manufacturing. Computing and SW development need a multifold shift to Reality/Knowledge/Meaning solutions.
BlinkUI™ is a part of MIST UI™. Blink UI™ is a higher abstraction of interaction in any context. Blink UI™ is a platform of interaction and communication patterns with the user. It is based on open-source code and Blink UI™ development is led by InterestMachine™ community.
Jeff Immelt, chairman and CEO of GE: “The future of the internet is intelligent machines.” Immelt is right and his ideas are a good start. The future is much more miraculous. Like the table of InterestMachine™ defines we face new abstractions where we can see products and services generating wisdom, meaning, drama and beauty with the user.
Google’s study “Google, Understanding tablet use” (PDF) encourages tablet manufacturers and media providers to create solutions for passive lifestyle but anyway the next winner is the inspirer.
2012, 2014, 2016 Juhani Risku